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Old Aug 17, 2012, 11:04 PM // 23:04   #21
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Originally Posted by akelarumi View Post
do you know how to ping an enemy's, interupting isn't enough. but if your interupt one priests healing and the hero's are pinged to attack the other he prolly goes down. when the first is down you should be okay.
Ping? I can't say I know what you mean by that. I don't know very much about this game - I'm surprised I've limped my way this far through the game, lol.

This is my current ability setup:

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Old Aug 17, 2012, 11:34 PM // 23:34   #22
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what level armor do you have? runes? Insignias? what are your heroes set-ups?

and you should par down your skill point distribution to only 3 or 4 areas (you have too little points across too many different lines)...try to go either monk or ranger ...doing both puts very little into each attribute.
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Old Aug 18, 2012, 03:10 AM // 03:10   #23
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Thanks for the advice.

Here's my current setup: (Though I haven't gotten a chance to change anything yet)


With weapon being in the picture, and my armor being:

Istani Scalp Design
Armor: 60
+1 Smiting Prayers

Survivor Istani Vestments
Armor: 60
+15 Health

Istani Handwraps
Armor: 60
+5 Energy

Istani Pants of Attunment
Armor: 60
+2 Energy
+1 Energy Recovery

Istani Sandles of Minor Vigor
Armor: 60
+30 Health
+1 Energy Recovery
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Old Aug 18, 2012, 03:45 AM // 03:45   #24
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Your equipment is largely irrelevant when compared to your skills, which are, to be blunt, absolutely abysmal. Some tips:

-EotN was designed for people who have beaten the three campaigns. As you don't really have any idea of what you're doing (nothing personal, but you're new and you've got a fair bit to learn) you have no business whatsoever being there. Even if you're only chasing HoM points before GW2, you're much better off actually learning to play rather than banging your head against the wall a hundred times.
-In GW, you don't get to pick two professions. You get a primary and a secondary. You are a Monk. Nothing changes that. Your job is to either keep people alive or smite (though if you're looking for damage Monk was a bad choice as smiting isn't great). Bows are for Rangers, which you are not (and Paragons, who, as fellow ranged martial characters, use them well too). Get a wand and focus, and do what you're meant to do. Everything else you're going to do poorly.
-Don't mix attributes too much. You generally don't want to be using more than three attributes, and using skills at low attributes is a bad idea. For example, for pets to be viable, you need to have Beast Mastery at 12+ and Expertise (which only Rangers have) at a similar level to reduce energy costs. You've got BM at 2 and 0 Expertise - that's two skill slots which are giving you basically nothing.
-Start collecting elite skills, or at least the most useful ones. If you haven't already, do this quest: http://wiki.guildwars.com/wiki/Captu...net_of_Capture
-If you're going to use heroes, keep in mind that they aren't inherently better than henchmen. If you haven't improved their bars, they'll be worse than henchmen (which are reasonably decent).
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Old Aug 18, 2012, 04:20 AM // 04:20   #25
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Originally Posted by Marty Silverblade View Post
Your equipment is largely irrelevant when compared to your skills, which are, to be blunt, absolutely abysmal. Some tips:

-EotN was designed for people who have beaten the three campaigns. As you don't really have any idea of what you're doing (nothing personal, but you're new and you've got a fair bit to learn) you have no business whatsoever being there. Even if you're only chasing HoM points before GW2, you're much better off actually learning to play rather than banging your head against the wall a hundred times.
-In GW, you don't get to pick two professions. You get a primary and a secondary. You are a Monk. Nothing changes that. Your job is to either keep people alive or smite (though if you're looking for damage Monk was a bad choice as smiting isn't great). Bows are for Rangers, which you are not (and Paragons, who, as fellow ranged martial characters, use them well too). Get a wand and focus, and do what you're meant to do. Everything else you're going to do poorly.
-Don't mix attributes too much. You generally don't want to be using more than three attributes, and using skills at low attributes is a bad idea. For example, for pets to be viable, you need to have Beast Mastery at 12+ and Expertise (which only Rangers have) at a similar level to reduce energy costs. You've got BM at 2 and 0 Expertise - that's two skill slots which are giving you basically nothing.
-Start collecting elite skills, or at least the most useful ones. If you haven't already, do this quest: http://wiki.guildwars.com/wiki/Captu...net_of_Capture
-If you're going to use heroes, keep in mind that they aren't inherently better than henchmen. If you haven't improved their bars, they'll be worse than henchmen (which are reasonably decent).
Hmmm, sounds like a plan. Though, if that's the case, what's the point of a secondary profession? I kinda want to keep the pet around, the interrupt ability was rather useful.

One thing I know next to nothing about is armor. I was trying to up my smiting and protection skills a bit, but found that the runes that increased them had drawbacks like -75 health, which I wasn't willing to do. I go down relatively fast enough as it is, and I don't like the idea of having less health.

Thanks again for all the help guys. While I'm rather late to the party, and mostly doing this for the HoM stuff, this is proving to be a fun and challenging experience.
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Old Aug 18, 2012, 04:34 AM // 04:34   #26
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you can have a pet, but it wont do much at a lower beast mastery...and as you are just starting out, learning the monk skills would benefit you much more than ranger skills (unless you plan on making a ranger)
As Marty suggested, try to keep your 2ndary's to a minimum. Spreading points too thinly means no effect when using skills....you can keep a bow (its good for pulling) but you dont need to put any points in marksmenship to use one for that purpose.

Do a few more missions in your elona or if you have access to prophecies, do some of the missions/quests from Lions Arch (there are a few quests there that will also give skills as rewards). You can also buy some skills in factions if you have that chapter too.
You probably need to get more skills for your heroes as well---so spend some time learning the game and getting some skills for you and them.
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Old Aug 18, 2012, 09:55 PM // 21:55   #27
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Originally Posted by wadprime View Post
Hmmm, sounds like a plan. Though, if that's the case, what's the point of a secondary profession? I kinda want to keep the pet around, the interrupt ability was rather useful.
The point of a secondary is to support the primary. Your job is to either keep people alive or smite. Ask yourself: what does the ranger skill set offer that would benefit me in fulfilling this purpose? Don't say 'Rangers use bows and pets so now thats what I need to do!', say 'there's this one skill in wilderness survival that will help me get hit less' (or similar). Look for particular skills that will round out your build concept, don't try to merge two completely different builds together. A good example of this would be Mo/E for Glyph of Lesser Energy or Mo/Me for Power Drain, both of which help maintain your energy (and PD provides an interrupt too, if you want to keep one). If you really want to use the pet go ahead, but as I said previously, it'll never be anything other than a huge mistake on a Monk bar.

Quote:
One thing I know next to nothing about is armor. I was trying to up my smiting and protection skills a bit, but found that the runes that increased them had drawbacks like -75 health, which I wasn't willing to do. I go down relatively fast enough as it is, and I don't like the idea of having less health.
Stick with Minor runes until you've got your survivability issues fixed. Once you've got your whole team build set up with all manner of majorly overpowered things defense becomes less of an issue and you can afford to squeeze out more offense with higher potency runes. A lot of the time though it's personal choice - conservative people prefer not to use them though some people would never contemplate not using them (and some people use multiple). You'd be surprised how trivial 99.9% of the game becomes once you've got your heroes set up properly. Anyway, as long as you stick to three attributes at most you'll be fine. Superior runes are never a necessity.
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Old Aug 21, 2012, 01:08 AM // 01:08   #28
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Originally Posted by Marty Silverblade View Post
The point of a secondary is to support the primary. Your job is to either keep people alive or smite. Ask yourself: what does the ranger skill set offer that would benefit me in fulfilling this purpose? Don't say 'Rangers use bows and pets so now thats what I need to do!', say 'there's this one skill in wilderness survival that will help me get hit less' (or similar). Look for particular skills that will round out your build concept, don't try to merge two completely different builds together. A good example of this would be Mo/E for Glyph of Lesser Energy or Mo/Me for Power Drain, both of which help maintain your energy (and PD provides an interrupt too, if you want to keep one). If you really want to use the pet go ahead, but as I said previously, it'll never be anything other than a huge mistake on a Monk bar.

Stick with Minor runes until you've got your survivability issues fixed. Once you've got your whole team build set up with all manner of majorly overpowered things defense becomes less of an issue and you can afford to squeeze out more offense with higher potency runes. A lot of the time though it's personal choice - conservative people prefer not to use them though some people would never contemplate not using them (and some people use multiple). You'd be surprised how trivial 99.9% of the game becomes once you've got your heroes set up properly. Anyway, as long as you stick to three attributes at most you'll be fine. Superior runes are never a necessity.
Alright, I'll play around with my skills a bit, and refocus so I'm a better monk. Thanks again.
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